diff options
author | zacryol <5291432-zacryol@users.noreply.gitlab.com> | 2021-09-11 17:59:10 -0600 |
---|---|---|
committer | zacryol <5291432-zacryol@users.noreply.gitlab.com> | 2021-09-11 19:11:57 -0600 |
commit | b587c77cb23cdd00e913e0fae95dbfc9f1198548 (patch) | |
tree | 98c4b9cdc0915d022217804fd8d93374e5c20856 | |
parent | 5f69218edc4f4af574c7a65f077e2e0bf1f28365 (diff) |
Change example used for StringName call methods
Co-authored-by: Raul Santos <raulsntos@gmail.com>
-rw-r--r-- | doc/classes/Object.xml | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index c9e9a0699c..b8fb56e3fb 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -92,12 +92,12 @@ Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: [codeblocks] [gdscript] - var node = Node2D.new() - node.call("set", "position", Vector2(42, 0)) + var node = Node3D.new() + node.call("rotate", Vector3(1.0, 0.0, 0.0), 1.571) [/gdscript] [csharp] - var node = new Node2D(); - node.Call("set", "position", new Vector2(42, 0)); + var node = new Node3D(); + node.Call("rotate", new Vector3(1f, 0f, 0f), 1.571f); [/csharp] [/codeblocks] [b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase). @@ -110,12 +110,12 @@ Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: [codeblocks] [gdscript] - var node = Node2D.new() - node.call_deferred("set", "position", Vector2(42, 0)) + var node = Node3D.new() + node.call_deferred("rotate", Vector3(1.0, 0.0, 0.0), 1.571) [/gdscript] [csharp] - var node = new Node2D(); - node.CallDeferred("set", "position", new Vector2(42, 0)); + var node = new Node3D(); + node.CallDeferred("rotate", new Vector3(1f, 0f, 0f), 1.571f); [/csharp] [/codeblocks] [b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase). @@ -129,12 +129,12 @@ Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array]. [codeblocks] [gdscript] - var node = Node2D.new() - node.callv("set", ["position", Vector2(42, 0)]) + var node = Node3D.new() + node.callv("rotate", [Vector3(1.0, 0.0, 0.0), 1.571]) [/gdscript] [csharp] - var node = new Node2D(); - node.Callv("set", new Godot.Collections.Array { "position", new Vector2(42, 0) }); + var node = new Node3D(); + node.Callv("rotate", new Godot.Collections.Array { new Vector3(1f, 0f, 0f), 1.571f }); [/csharp] [/codeblocks] </description> |