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authorRémi Verschelde <rverschelde@gmail.com>2023-02-08 09:32:41 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-08 09:32:41 +0100
commitb53c4dda62373a4c88b894f3c298766853452689 (patch)
tree8c3b95a4312e647f77e90c17018f4c21ab8031a0
parenta05670c617abc1df93ebac5afacf3e6c48008a99 (diff)
parentbf47b62203ab53a43f4c28417dc4159b081bc5a4 (diff)
Merge pull request #72849 from RedworkDE/net-export-settings
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs16
1 files changed, 2 insertions, 14 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index 70b48b0e3a..a284451a35 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -24,19 +24,7 @@ namespace GodotTools.Export
public void RegisterExportSettings()
{
// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
-
- GlobalDef("mono/export/include_scripts_content", false);
-
- GlobalDef("mono/export/aot/enabled", false);
- GlobalDef("mono/export/aot/full_aot", false);
- GlobalDef("mono/export/aot/use_interpreter", true);
-
- // --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options)
- GlobalDef("mono/export/aot/extra_aot_options", Array.Empty<string>());
- // --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options)
- GlobalDef("mono/export/aot/extra_optimizer_options", Array.Empty<string>());
-
- GlobalDef("mono/export/aot/android_toolchain_path", "");
+ GlobalDef("dotnet/export/include_scripts_content", false);
}
private string _maybeLastExportError;
@@ -56,7 +44,7 @@ namespace GodotTools.Export
// TODO What if the source file is not part of the game's C# project
- bool includeScriptsContent = (bool)ProjectSettings.GetSetting("mono/export/include_scripts_content");
+ bool includeScriptsContent = (bool)ProjectSettings.GetSetting("dotnet/export/include_scripts_content");
if (!includeScriptsContent)
{