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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-09-07 13:07:02 +0200
committerGitHub <noreply@github.com>2020-09-07 13:07:02 +0200
commitb4a831b42e1c79b0edb729174564289aaa3e4dd5 (patch)
treeb11963063cee05efefc57c408abaea35a049887b
parent365dbde25d00520ff3aeb37a37daba2cc3b161e2 (diff)
parentf515e7234872aa06e1ffbc50ef111e8e989cf160 (diff)
Merge pull request #41844 from madmiraal/fix-bitwise-sign-check
Use != 0 instead of > 0 when checking bit mask.
-rw-r--r--scene/gui/base_button.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 6fef44481a..aaae03df68 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -60,7 +60,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
- bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0;
+ bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0;
if (button_masked || ui_accept) {
on_action_event(p_event);
return;