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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-07-02 11:06:42 +0200
committerGitHub <noreply@github.com>2020-07-02 11:06:42 +0200
commitb46627e7b2872caa0e0141e8c45179b1000964af (patch)
tree4e99d7dd8f244d89983154b4bcf7c6883c4f56a5
parentb65ebfc7e720a947d3dab16824aa9975d50c5771 (diff)
parent20c1196bb0db811b00aa195966d7d4c1267c5282 (diff)
Merge pull request #40041 from YeldhamDev/anim_bezier_timeline_thicc
Make timeline cursor in the Bezier editor just as thick as the Animation editor
-rw-r--r--editor/animation_bezier_editor.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index f880ece88b..e52f234218 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -31,6 +31,7 @@
#include "animation_bezier_editor.h"
#include "editor/editor_node.h"
+#include "editor_scale.h"
float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
float h = p_h;
@@ -539,7 +540,7 @@ void AnimationBezierTrackEdit::_play_position_draw() {
if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) {
Color color = get_theme_color("accent_color", "Editor");
- play_position->draw_line(Point2(px, 0), Point2(px, h), color);
+ play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(2 * EDSCALE));
}
}