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author | Tetane <Tetane@users.noreply.github.com> | 2017-09-24 20:29:18 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-24 20:29:18 +0200 |
commit | b3f3a91e15b258ae0061110ac489940f10d666c0 (patch) | |
tree | 6e0c99800797ee033bccad58b45576ed9af8ecee | |
parent | d1cb73b47a17de830d9474026ffa7b3587cfbc68 (diff) |
Add a missing constant binding in SceenTree
Add missing constant binding "STRETCH_ASPECT_EXPAND"
(I cannot test it because godot does not compile anymore on my pc (windows10))
-rw-r--r-- | scene/main/scene_tree.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index a71b491bae..30ea858a03 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -2217,6 +2217,7 @@ void SceneTree::_bind_methods() { BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP); BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH); BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT); + BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND); } SceneTree *SceneTree::singleton = NULL; |