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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-29 13:42:39 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-29 13:42:39 +0200 |
commit | b2d53257ed63499f7774b81a5aa4f959cdf4c27e (patch) | |
tree | 09282f201e5d70e8a8d40c53e786fcdafb30f602 | |
parent | 28c85922b12cb0fa8c2cd1465cbeb0c0d226b880 (diff) | |
parent | 839083789a60a58675931aa9eb41404ecff0da08 (diff) |
Merge pull request #10754 from bojidar-bg/10723-fix-shadows
Fix #10723, a regression from 7a07895
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 95ac876ec0..cd68c14de8 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -1473,9 +1473,10 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam //check shadow.. - if (light && p_shadow_atlas.is_valid() && VSG::storage->light_has_shadow(E->get()->base)) { - lights_with_shadow[directional_shadow_count++] = E->get(); - + if (light) { + if (p_shadow_atlas.is_valid() && VSG::storage->light_has_shadow(E->get()->base)) { + lights_with_shadow[directional_shadow_count++] = E->get(); + } //add to list directional_light_ptr[directional_light_count++] = light->instance; } |