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author | Adam Reichold <adam.reichold@t-online.de> | 2020-06-26 16:52:02 +0200 |
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committer | Adam Reichold <adam.reichold@t-online.de> | 2020-06-27 16:32:11 +0200 |
commit | b2a204799adb290cd63c9c0346574448336d8f02 (patch) | |
tree | 3a8421fffebc1b06e181af57ea2a8aa71826dfee | |
parent | 759ed89640d5399d9d876b5cedbb1308a1a9f0ac (diff) |
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work.
-rw-r--r-- | scene/3d/camera_3d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 7ffca4bd9e..689afa5608 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -318,8 +318,8 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const { bool Camera3D::is_position_behind(const Vector3 &p_pos) const { Transform t = get_global_transform(); - Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); - return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near); + Vector3 eyedir = -t.basis.get_axis(2).normalized(); + return eyedir.dot(p_pos - t.origin) < near; } Vector<Vector3> Camera3D::get_near_plane_points() const { |