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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-05-12 22:13:08 +0200
committerGitHub <noreply@github.com>2021-05-12 22:13:08 +0200
commitb283447bfd5c8d1f6a6566bda57f89c1b87a3e0e (patch)
tree93ea03e0bd41227d69d2e5265622e031fb974467
parent0c693f878147d6c1e1a5fc48a92a40b189c915ad (diff)
parent41994ff8ee0af0bf826ede93e6e9931109f0dede (diff)
Merge pull request #47348 from nekomatata/raycast-3d-collide-fix
Fix RayCast3D color in game with no collision
-rw-r--r--scene/3d/ray_cast_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 95638ce514..475f8c07fd 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -428,7 +428,7 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
color = get_tree()->get_debug_collisions_color();
}
- if (p_check_collision) {
+ if (p_check_collision && collided) {
if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
// If base color is already quite reddish, highlight collision with green color
color = Color(0.0, 1.0, 0.0, color.a);