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author | Juan Linietsky <juan@godotengine.org> | 2018-02-21 09:40:01 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2018-02-21 09:40:01 -0300 |
commit | b2412c72a01d2454408d77c79a598f67ba4a5783 (patch) | |
tree | ebea75137350a8e23b8f475e589172dff5bb61a7 | |
parent | 9e3a1e5401f9f807085547de0ecc3f527610daa4 (diff) |
Was missing clearing computed UVs, sorry, realized late.
-rw-r--r-- | editor/plugins/sprite_editor_plugin.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 77ad89a22b..99aabcb3eb 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -130,6 +130,7 @@ void SpriteEditor::_update_mesh_data() { uv_lines.clear(); computed_vertices.clear(); + computed_uv.clear(); computed_indices.clear(); Size2 img_size = Vector2(image->get_width(), image->get_height()); |