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author | Ryan Roden-Corrent <ryan@rcorre.net> | 2019-02-26 21:41:22 -0500 |
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committer | Ryan Roden-Corrent <ryan@rcorre.net> | 2019-02-26 21:41:22 -0500 |
commit | b1c221d5aba12d9a8fde4026273ffe03a35275fc (patch) | |
tree | 76e18d71401046356e0a62f37ff14978ff5ba095 | |
parent | ffb9f342a52186b7fb7da4607af524786fea829e (diff) |
Clarify how to use MultiMesh.set_instance_color.
Just calling set_instance_color will do nothing unless you have set
color_format and vertex_color_use_as_albedo. This is really confusing,
and I only discovered my error by finding godotengine/godot#10217 from
another confused user.
The docs should call out these requirements.
-rw-r--r-- | doc/classes/MultiMesh.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 565e19c229..0cc9764e36 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -65,6 +65,7 @@ </argument> <description> Set the color of a specific instance. + For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [code]MultiMesh[/code] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material. </description> </method> <method name="set_instance_custom_data"> |