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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-03-13 13:46:08 +0100 |
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committer | GitHub <noreply@github.com> | 2018-03-13 13:46:08 +0100 |
commit | b1ae5ea4070d874ec2dc1dfb6f49512579afec9d (patch) | |
tree | 375e587a6ca7b71285574ad88861388d2d69b840 | |
parent | ab03574e4a932fb467ff6a1a69e07f8f023c9c18 (diff) | |
parent | 5de5a4140b9a397935737c6ce0088602be6840d7 (diff) |
Merge pull request #17040 from AndreaCatania/patch-2
Deprecated Godot 3D physics engine
-rw-r--r-- | servers/register_server_types.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index aaac32a4f2..1bad7e652b 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -80,6 +80,7 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag ShaderTypes *shader_types = NULL; PhysicsServer *_createGodotPhysicsCallback() { + WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings)."); return memnew(PhysicsServerSW); } @@ -163,8 +164,8 @@ void register_server_types() { GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); - PhysicsServerManager::set_default_server("GodotPhysics"); + PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback); + PhysicsServerManager::set_default_server("GodotPhysics - deprecated"); } void unregister_server_types() { |