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authorSupatier <atisuperati@gmail.com>2018-12-27 15:16:29 +0700
committerGitHub <noreply@github.com>2018-12-27 15:16:29 +0700
commitb173eed8aaa39abbfa0a30513ae592f086c1f622 (patch)
tree6ddc1f91fd241490c2e6b38d95b38314410959ae
parente86418f7a92a498208c325446c9d7f654c48f359 (diff)
Fix Godot unable to find VSCode binary
VSCode's executable name is not uniform and godot only search for "code".
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index cce86efbf5..a1f4bb3c4c 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -251,6 +251,14 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
// Try to search it again if it wasn't found last time or if it was removed from its location
vscode_path = path_which("code");
}
+ if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
+ // On some Linux distro the executable has the name vscode
+ vscode_path = path_which("vscode");
+ }
+ if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
+ // Executable name when installing VSCode directly from MS on Linux
+ vscode_path = path_which("visual-studio-code");
+ }
List<String> args;