diff options
author | Poommetee Ketson <poommetee@protonmail.com> | 2017-09-17 08:19:16 +0700 |
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committer | GitHub <noreply@github.com> | 2017-09-17 08:19:16 +0700 |
commit | b13bd3ef5c77526927fa52296cffaf4ce5d53ef2 (patch) | |
tree | 357468645cc1f2eb506bf472b97d9a82eb61b2b3 | |
parent | 1679baf833fd04291f9bcfc126a4042169fce5e8 (diff) | |
parent | 6d13e113734bcdd02532b27282956e58408b9f6e (diff) |
Merge pull request #11339 from guilhermefelipecgs/add_icons_animation_tree
Add missing icons in animation tree editor
[ci skip]
-rw-r--r-- | editor/plugins/animation_tree_editor_plugin.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 054124da8f..414b091475 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -476,7 +476,7 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) { Color font_color = get_color("font_color", "PopupMenu"); Color font_color_title = get_color("font_color_hover", "PopupMenu"); font_color_title.a *= 0.8; - Ref<Texture> slot_icon = get_icon("NodeRealSlot", "EditorIcons"); + Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons"); Size2 size = get_node_size(p_node); Point2 pos = anim_tree->node_get_pos(p_node); @@ -599,7 +599,7 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) { if (editable) { - Ref<Texture> arrow = get_icon("arrow", "Tree"); + Ref<Texture> arrow = get_icon("GuiDropdown", "EditorIcons"); Point2 arrow_ofs(w - arrow->get_width(), Math::floor((h - arrow->get_height()) / 2)); arrow->draw(ci, ofs + arrow_ofs); } @@ -671,7 +671,7 @@ Point2 AnimationTreeEditor::_get_slot_pos(const StringName &p_node_id, bool p_in Ref<StyleBox> style = get_stylebox("panel", "PopupMenu"); Ref<Font> font = get_font("font", "PopupMenu"); - Ref<Texture> slot_icon = get_icon("NodeRealSlot", "EditorIcons"); + Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons"); Size2 size = get_node_size(p_node_id); Point2 pos = anim_tree->node_get_pos(p_node_id); |