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authorScayze <manuel.strey@gmx.de>2017-11-27 16:47:46 +0100
committerScayze <manuel.strey@gmx.de>2017-11-27 16:47:46 +0100
commitb0fb6b138099856c52c1fbdb76914eee0ee55d4a (patch)
tree1b1ea49944d70314212642d8ad42dbc185e458ea
parentd992eb1b25e3612293d6c72cd462a99cd5a0e4a3 (diff)
Added interpolation modifiers to shaderlang
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp15
-rw-r--r--servers/visual/shader_language.cpp28
-rw-r--r--servers/visual/shader_language.h12
3 files changed, 53 insertions, 2 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 325df8e4f1..05381da9b9 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -81,6 +81,16 @@ static int _get_datatype_size(SL::DataType p_type) {
ERR_FAIL_V(0);
}
+static String _interpstr(SL::DataInterpolation p_interp) {
+
+ switch (p_interp) {
+ case SL::INTERPOLATION_FLAT: return "flat ";
+ case SL::INTERPOLATION_NO_PERSPECTIVE: return "noperspective ";
+ case SL::INTERPOLATION_SMOOTH: return "smooth ";
+ }
+ return "";
+}
+
static String _prestr(SL::DataPrecision p_pres) {
switch (p_pres) {
@@ -383,12 +393,13 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
String vcode;
+ String interp_mode = _interpstr(E->get().interpolation);
vcode += _prestr(E->get().precission);
vcode += _typestr(E->get().type);
vcode += " " + _mkid(E->key());
vcode += ";\n";
- r_gen_code.vertex_global += "out " + vcode;
- r_gen_code.fragment_global += "in " + vcode;
+ r_gen_code.vertex_global += interp_mode + "out " + vcode;
+ r_gen_code.fragment_global += interp_mode + "in " + vcode;
}
Map<StringName, String> function_code;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 4de902af58..e10a57c571 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -254,6 +254,9 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_ISAMPLER2D, "isampler2D" },
{ TK_TYPE_USAMPLER2D, "usampler2D" },
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
+ { TK_INTERPOLATION_FLAT, "flat" },
+ { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
+ { TK_INTERPOLATION_SMOOTH, "smooth" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
{ TK_PRECISION_HIGH, "highp" },
@@ -658,6 +661,24 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
return DataType(p_type - TK_TYPE_VOID);
}
+bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
+
+ return (
+ p_type == TK_INTERPOLATION_FLAT ||
+ p_type == TK_INTERPOLATION_NO_PERSPECTIVE ||
+ p_type == TK_INTERPOLATION_SMOOTH);
+}
+
+ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenType p_type) {
+
+ if (p_type == TK_INTERPOLATION_FLAT)
+ return INTERPOLATION_FLAT;
+ else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE)
+ return INTERPOLATION_NO_PERSPECTIVE;
+ else
+ return INTERPOLATION_SMOOTH;
+}
+
bool ShaderLanguage::is_token_precision(TokenType p_type) {
return (
@@ -3576,10 +3597,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
bool uniform = tk.type == TK_UNIFORM;
DataPrecision precision = PRECISION_DEFAULT;
+ DataInterpolation interpolation = INTERPOLATION_SMOOTH;
DataType type;
StringName name;
tk = _get_token();
+ if (is_token_interpolation(tk.type)) {
+ interpolation = get_token_interpolation(tk.type);
+ tk = _get_token();
+ }
+
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
tk = _get_token();
@@ -3777,6 +3804,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ShaderNode::Varying varying;
varying.type = type;
varying.precission = precision;
+ varying.interpolation = interpolation;
shader->varyings[name] = varying;
tk = _get_token();
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 7a7f6dd71c..e092bf931f 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -72,6 +72,9 @@ public:
TK_TYPE_ISAMPLER2D,
TK_TYPE_USAMPLER2D,
TK_TYPE_SAMPLERCUBE,
+ TK_INTERPOLATION_FLAT,
+ TK_INTERPOLATION_NO_PERSPECTIVE,
+ TK_INTERPOLATION_SMOOTH,
TK_PRECISION_LOW,
TK_PRECISION_MID,
TK_PRECISION_HIGH,
@@ -192,6 +195,12 @@ public:
PRECISION_DEFAULT,
};
+ enum DataInterpolation {
+ INTERPOLATION_FLAT,
+ INTERPOLATION_NO_PERSPECTIVE,
+ INTERPOLATION_SMOOTH,
+ };
+
enum Operator {
OP_EQUAL,
OP_NOT_EQUAL,
@@ -431,6 +440,7 @@ public:
struct Varying {
DataType type;
+ DataInterpolation interpolation;
DataPrecision precission;
};
@@ -511,6 +521,8 @@ public:
static bool is_token_datatype(TokenType p_type);
static DataType get_token_datatype(TokenType p_type);
+ static bool is_token_interpolation(TokenType p_type);
+ static DataInterpolation get_token_interpolation(TokenType p_type);
static bool is_token_precision(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
static String get_datatype_name(DataType p_type);