diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-09-25 12:19:34 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-09-25 12:29:31 +0200 |
commit | b0f166987a55a0de21720b568ac3bd29991d22c7 (patch) | |
tree | 8479d1492176e8656e4049893fb1f78cad09b917 | |
parent | 5adf7aa6b75d1ab566f4bd68c4dec3ca7c188306 (diff) |
Server platform builds (dummy) mobile_vr module.
Protect GL functions in mobile_vr with ifdefs.
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.cpp | 6 | ||||
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.h | 6 | ||||
-rw-r--r-- | platform/server/detect.py | 4 |
3 files changed, 13 insertions, 3 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index e2c630565f..2cabc7bd59 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -297,6 +297,7 @@ bool MobileVRInterface::initialize() { mag_current_min = Vector3(0, 0, 0); mag_current_max = Vector3(0, 0, 0); +#if !defined(SERVER_ENABLED) // build our shader if (lens_shader == NULL) { ///@TODO need to switch between GLES2 and GLES3 version, Reduz suggested moving this into our drivers and making this a core shader @@ -337,6 +338,7 @@ bool MobileVRInterface::initialize() { glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind } +#endif // reset our orientation orientation = Basis(); @@ -360,6 +362,7 @@ void MobileVRInterface::uninitialize() { arvr_server->clear_primary_interface_if(this); } +#if !defined(SERVER_ENABLED) // cleanup our shader and buffers if (lens_shader != NULL) { glDeleteVertexArrays(1, &half_screen_array); @@ -368,6 +371,7 @@ void MobileVRInterface::uninitialize() { delete lens_shader; lens_shader = NULL; } +#endif initialized = false; }; @@ -470,6 +474,7 @@ void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_t // get our render target RID eye_texture = VSG::storage->render_target_get_texture(p_render_target); uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture); +#if !defined(SERVER_ENABLED) glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texid); @@ -484,6 +489,7 @@ void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_t glBindVertexArray(half_screen_array); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glBindVertexArray(0); +#endif }; void MobileVRInterface::process() { diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index cee0cca90e..63cad4c738 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -34,7 +34,9 @@ #include "servers/arvr/arvr_interface.h" #include "servers/arvr/arvr_positional_tracker.h" +#if !defined(SERVER_ENABLED) #include "shaders/lens_distorted.glsl.gen.h" +#endif /** @author Bastiaan Olij <mux213@gmail.com> @@ -58,9 +60,13 @@ private: float eye_height; uint64_t last_ticks; +#if !defined(SERVER_ENABLED) LensDistortedShaderGLES3 *lens_shader; GLuint half_screen_quad; GLuint half_screen_array; +#else + void *lens_shader; +#endif real_t intraocular_dist; real_t display_width; diff --git a/platform/server/detect.py b/platform/server/detect.py index e921bf4a5f..597a2ff6a0 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -29,9 +29,7 @@ def get_opts(): def get_flags(): - return [ - ("module_mobile_vr_enabled", False), - ] + return [] def configure(env): |