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authorSaracen <SaracenOne@gmail.com>2018-03-07 23:56:47 +0000
committerSaracen <SaracenOne@gmail.com>2018-03-07 23:56:47 +0000
commitb095e21d91719cf8f454315aedb70616f914eec1 (patch)
tree1558b4672044950f2cde77869a197033a0cdf5e0
parent900384a622c7f3094540a43670421469e4ee0b06 (diff)
Make the shader token names consistent.
-rw-r--r--servers/visual/shader_language.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 1f66b0ba9d..209c24c45c 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_ISAMPLER2D",
"TYPE_USAMPLER2D",
"TYPE_SAMPLERCUBE",
+ "INTERPOLATION_FLAT",
+ "INTERPOLATION_NO_PERSPECTIVE",
+ "INTERPOLATION_SMOOTH",
"PRECISION_LOW",
"PRECISION_MID",
"PRECISION_HIGH",