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author | Saracen <SaracenOne@gmail.com> | 2018-03-07 23:56:47 +0000 |
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committer | Saracen <SaracenOne@gmail.com> | 2018-03-07 23:56:47 +0000 |
commit | b095e21d91719cf8f454315aedb70616f914eec1 (patch) | |
tree | 1558b4672044950f2cde77869a197033a0cdf5e0 | |
parent | 900384a622c7f3094540a43670421469e4ee0b06 (diff) |
Make the shader token names consistent.
-rw-r--r-- | servers/visual/shader_language.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 1f66b0ba9d..209c24c45c 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "TYPE_ISAMPLER2D", "TYPE_USAMPLER2D", "TYPE_SAMPLERCUBE", + "INTERPOLATION_FLAT", + "INTERPOLATION_NO_PERSPECTIVE", + "INTERPOLATION_SMOOTH", "PRECISION_LOW", "PRECISION_MID", "PRECISION_HIGH", |