diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-04-08 01:11:50 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2015-04-08 01:11:50 -0300 |
commit | b016f3898b9b54a744b022c12d80ba9905477e86 (patch) | |
tree | 095ba148776aa12d91c2ef18066a80283c595ae4 | |
parent | 3b35bcc955bdadb31cb9be003fa6d2ed80edaeac (diff) |
fixed re-import of scene when new nodes are added, fixes #1620
-rw-r--r-- | tools/editor/io_plugins/editor_scene_import_plugin.cpp | 17 | ||||
-rw-r--r-- | tools/editor/io_plugins/editor_scene_import_plugin.h | 2 |
2 files changed, 14 insertions, 5 deletions
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index 06780e4d8a..06c9a12eb3 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -2121,7 +2121,7 @@ void EditorSceneImportPlugin::_merge_existing_node(Node *p_node,Node *p_imported } -void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Set<Node*> &checked_nodes) { +void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Node *p_existing_scene,Set<Node*> &checked_nodes) { for(int i=0;i<p_imported->get_child_count();i++) { @@ -2129,12 +2129,15 @@ void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node Node *imported_node = p_imported->get_child(i); - if (imported_node->get_owner()!=p_imported_scene) + if (imported_node->get_owner()!=p_imported_scene) { + print_line("skipping because not imported at "+String(imported_node->get_name())); continue; //end of the road + } Vector<StringName> nn; nn.push_back(imported_node->get_name()); NodePath imported_path(nn,false); + print_line("check for: "+String(imported_path)); if (!p_node->has_node(imported_path) && !checked_nodes.has(imported_node)) { //not there, re-add it @@ -2144,8 +2147,11 @@ void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node if (o) n=o->cast_to<Node>(); + print_line("creating node of same type.."); + if (n) { + print_line("copy props and add"); List<PropertyInfo> pl; imported_node->get_property_list(&pl); for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { @@ -2155,8 +2161,11 @@ void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node } p_node->add_child(n); + n->set_owner(p_existing_scene); } + } else { + print_line("already exists"); } @@ -2164,7 +2173,7 @@ void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node Node *other_node = p_node->get_node(imported_path); - _add_new_nodes(other_node,imported_node,p_imported_scene,checked_nodes); + _add_new_nodes(other_node,imported_node,p_imported_scene,p_existing_scene,checked_nodes); } @@ -2177,7 +2186,7 @@ void EditorSceneImportPlugin::_merge_scenes(Node *p_node,Node *p_imported) { Set<Ref<Resource> > checked_resources; Set<Node*> checked_nodes; _merge_existing_node(p_node,p_imported,checked_resources,checked_nodes); - _add_new_nodes(p_node,p_imported,p_imported,checked_nodes); + _add_new_nodes(p_node,p_imported,p_imported,p_node,checked_nodes); //add existing.. ? } diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.h b/tools/editor/io_plugins/editor_scene_import_plugin.h index fa4730f7ee..9f9abf82b5 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.h +++ b/tools/editor/io_plugins/editor_scene_import_plugin.h @@ -113,7 +113,7 @@ class EditorSceneImportPlugin : public EditorImportPlugin { void _filter_tracks(Node *scene, const String& p_text); void _merge_existing_node(Node *p_node,Node *p_imported_scene,Set<Ref<Resource> >& checked_resources,Set<Node*> &checked_nodes); - void _add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Set<Node*> &checked_nodes); + void _add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Node *p_existing_scene,Set<Node*> &checked_nodes); void _optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle); void _merge_scenes(Node *p_node, Node *p_imported); |