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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-05-18 12:47:55 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-18 12:47:55 +0200 |
commit | b003b7d846a2aa2369a13f957131fdbc1c1cd398 (patch) | |
tree | d3dc92bc3f90daf1f8cfc5ff353ed1fbef34db6e | |
parent | 11fd889b0eca1c8390749015bc08c4e805b4ae8c (diff) | |
parent | b3fccc5778dca7bc948c4a9dcb24da9dbb10a846 (diff) |
Merge pull request #18978 from Chaosus/cubebugfix
Fix property bug in CubeMesh which prevent it from changing in inspector
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index e0562d9e4a..5b600623b9 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -676,7 +676,7 @@ void CubeMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &CubeMesh::set_subdivide_depth); ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &CubeMesh::get_subdivide_depth); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_height", "get_subdivide_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_depth", "get_subdivide_depth"); |