diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2016-10-22 12:40:14 +0200 |
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committer | GitHub <noreply@github.com> | 2016-10-22 12:40:14 +0200 |
commit | afd86ee240301aef499e35767cb3e12a7d36d948 (patch) | |
tree | 3a0c49bc4b168ee94646d9644ba7ea2cb7cfd83c | |
parent | c23e8797f1bec30defd1903cfeef0992cb1f1a89 (diff) | |
parent | 8d57640d3745084d5c4abc4e6926298c2f4a3fb4 (diff) |
Merge pull request #6090 from WalasPrime/raytrace_force
Added force_raycast_update GDScript method for RayCast[2D]
-rw-r--r-- | doc/base/classes.xml | 14 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 48 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.h | 3 | ||||
-rw-r--r-- | scene/3d/ray_cast.cpp | 48 | ||||
-rw-r--r-- | scene/3d/ray_cast.h | 2 |
5 files changed, 73 insertions, 42 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 4e0ba53f48..5eb021f6c0 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -31871,6 +31871,8 @@ RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks. Only enabled raycasts will be able to query the space and report collisions! + + RayCast calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. </description> <methods> <method name="add_exception"> @@ -31891,6 +31893,11 @@ Removes all collision exception for this ray. </description> </method> + <method name="force_raycast_update"> + <description> + Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, [code]set_enabled[/code] is not required for this to work. + </description> + </method> <method name="get_cast_to" qualifiers="const"> <return type="Vector3"> </return> @@ -32009,6 +32016,8 @@ RayCast2D can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks. Only enabled raycasts will be able to query the space and report collisions! + + RayCast2D calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. </description> <methods> <method name="add_exception"> @@ -32029,6 +32038,11 @@ Removes all collision exception for this ray. </description> </method> + <method name="force_raycast_update"> + <description> + Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, [code]set_enabled[/code] is not required for this to work. + </description> + </method> <method name="get_cast_to" qualifiers="const"> <return type="Vector2"> </return> diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index b5d62adfb4..bd7f4faae5 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -187,39 +187,44 @@ void RayCast2D::_notification(int p_what) { if (!enabled) break; + _update_raycast_state(); - Ref<World2D> w2d = get_world_2d(); - ERR_BREAK( w2d.is_null() ); - - Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space()); - ERR_BREAK( !dss ); - - Matrix32 gt = get_global_transform(); + } break; + } +} - Vector2 to = cast_to; - if (to==Vector2()) - to=Vector2(0,0.01); +void RayCast2D::_update_raycast_state() { + Ref<World2D> w2d = get_world_2d(); + ERR_FAIL_COND( w2d.is_null() ); - Physics2DDirectSpaceState::RayResult rr; + Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space()); + ERR_FAIL_COND( !dss ); - if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask,type_mask)) { + Matrix32 gt = get_global_transform(); - collided=true; - against=rr.collider_id; - collision_point=rr.position; - collision_normal=rr.normal; - against_shape=rr.shape; - } else { - collided=false; - } + Vector2 to = cast_to; + if (to==Vector2()) + to=Vector2(0,0.01); + Physics2DDirectSpaceState::RayResult rr; + if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask,type_mask)) { - } break; + collided=true; + against=rr.collider_id; + collision_point=rr.position; + collision_normal=rr.normal; + against_shape=rr.shape; + } else { + collided=false; } } +void RayCast2D::force_raycast_update() { + _update_raycast_state(); +} + void RayCast2D::add_exception_rid(const RID& p_rid) { exclude.insert(p_rid); @@ -265,6 +270,7 @@ void RayCast2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast2D::get_cast_to); ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast2D::is_colliding); + ObjectTypeDB::bind_method(_MD("force_raycast_update"),&RayCast2D::force_raycast_update); ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast2D::get_collider); ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast2D::get_collider_shape); diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index e1caa8b63e..9bdcc2e199 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -52,6 +52,7 @@ class RayCast2D : public Node2D { protected: void _notification(int p_what); + void _update_raycast_state(); static void _bind_methods(); public: @@ -70,6 +71,8 @@ public: void set_exclude_parent_body(bool p_exclude_parent_body); bool get_exclude_parent_body() const; + void force_raycast_update(); + bool is_colliding() const; Object *get_collider() const; int get_collider_shape() const; diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 1acda8d1f8..2b8df8265e 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -134,39 +134,44 @@ void RayCast::_notification(int p_what) { if (!enabled) break; + _update_raycast_state(); - Ref<World> w3d = get_world(); - ERR_BREAK( w3d.is_null() ); - - PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space()); - ERR_BREAK( !dss ); - - Transform gt = get_global_transform(); + } break; + } +} - Vector3 to = cast_to; - if (to==Vector3()) - to=Vector3(0,0.01,0); +void RayCast::_update_raycast_state(){ + Ref<World> w3d = get_world(); + ERR_FAIL_COND( w3d.is_null() ); - PhysicsDirectSpaceState::RayResult rr; + PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space()); + ERR_FAIL_COND( !dss ); - if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude, layer_mask, type_mask)) { + Transform gt = get_global_transform(); - collided=true; - against=rr.collider_id; - collision_point=rr.position; - collision_normal=rr.normal; - against_shape=rr.shape; - } else { - collided=false; - } + Vector3 to = cast_to; + if (to==Vector3()) + to=Vector3(0,0.01,0); + PhysicsDirectSpaceState::RayResult rr; + if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude, layer_mask, type_mask)) { - } break; + collided=true; + against=rr.collider_id; + collision_point=rr.position; + collision_normal=rr.normal; + against_shape=rr.shape; + } else { + collided=false; } } +void RayCast::force_raycast_update() { + _update_raycast_state(); +} + void RayCast::add_exception_rid(const RID& p_rid) { exclude.insert(p_rid); @@ -212,6 +217,7 @@ void RayCast::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast::get_cast_to); ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast::is_colliding); + ObjectTypeDB::bind_method(_MD("force_raycast_update"),&RayCast::force_raycast_update); ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast::get_collider); ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast::get_collider_shape); diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index 4f6514e61b..47553f08ed 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -53,6 +53,7 @@ class RayCast : public Spatial { protected: void _notification(int p_what); + void _update_raycast_state(); static void _bind_methods(); public: @@ -68,6 +69,7 @@ public: void set_type_mask(uint32_t p_mask); uint32_t get_type_mask() const; + void force_raycast_update(); bool is_colliding() const; Object *get_collider() const; int get_collider_shape() const; |