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authorRĂ©mi Verschelde <remi@verschelde.fr>2016-10-22 12:40:14 +0200
committerGitHub <noreply@github.com>2016-10-22 12:40:14 +0200
commitafd86ee240301aef499e35767cb3e12a7d36d948 (patch)
tree3a0c49bc4b168ee94646d9644ba7ea2cb7cfd83c
parentc23e8797f1bec30defd1903cfeef0992cb1f1a89 (diff)
parent8d57640d3745084d5c4abc4e6926298c2f4a3fb4 (diff)
Merge pull request #6090 from WalasPrime/raytrace_force
Added force_raycast_update GDScript method for RayCast[2D]
-rw-r--r--doc/base/classes.xml14
-rw-r--r--scene/2d/ray_cast_2d.cpp48
-rw-r--r--scene/2d/ray_cast_2d.h3
-rw-r--r--scene/3d/ray_cast.cpp48
-rw-r--r--scene/3d/ray_cast.h2
5 files changed, 73 insertions, 42 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 4e0ba53f48..5eb021f6c0 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -31871,6 +31871,8 @@
RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks.
Only enabled raycasts will be able to query the space and report collisions!
+
+ RayCast calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
</description>
<methods>
<method name="add_exception">
@@ -31891,6 +31893,11 @@
Removes all collision exception for this ray.
</description>
</method>
+ <method name="force_raycast_update">
+ <description>
+ Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, [code]set_enabled[/code] is not required for this to work.
+ </description>
+ </method>
<method name="get_cast_to" qualifiers="const">
<return type="Vector3">
</return>
@@ -32009,6 +32016,8 @@
RayCast2D can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks.
Only enabled raycasts will be able to query the space and report collisions!
+
+ RayCast2D calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
</description>
<methods>
<method name="add_exception">
@@ -32029,6 +32038,11 @@
Removes all collision exception for this ray.
</description>
</method>
+ <method name="force_raycast_update">
+ <description>
+ Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, [code]set_enabled[/code] is not required for this to work.
+ </description>
+ </method>
<method name="get_cast_to" qualifiers="const">
<return type="Vector2">
</return>
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index b5d62adfb4..bd7f4faae5 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -187,39 +187,44 @@ void RayCast2D::_notification(int p_what) {
if (!enabled)
break;
+ _update_raycast_state();
- Ref<World2D> w2d = get_world_2d();
- ERR_BREAK( w2d.is_null() );
-
- Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space());
- ERR_BREAK( !dss );
-
- Matrix32 gt = get_global_transform();
+ } break;
+ }
+}
- Vector2 to = cast_to;
- if (to==Vector2())
- to=Vector2(0,0.01);
+void RayCast2D::_update_raycast_state() {
+ Ref<World2D> w2d = get_world_2d();
+ ERR_FAIL_COND( w2d.is_null() );
- Physics2DDirectSpaceState::RayResult rr;
+ Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space());
+ ERR_FAIL_COND( !dss );
- if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask,type_mask)) {
+ Matrix32 gt = get_global_transform();
- collided=true;
- against=rr.collider_id;
- collision_point=rr.position;
- collision_normal=rr.normal;
- against_shape=rr.shape;
- } else {
- collided=false;
- }
+ Vector2 to = cast_to;
+ if (to==Vector2())
+ to=Vector2(0,0.01);
+ Physics2DDirectSpaceState::RayResult rr;
+ if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask,type_mask)) {
- } break;
+ collided=true;
+ against=rr.collider_id;
+ collision_point=rr.position;
+ collision_normal=rr.normal;
+ against_shape=rr.shape;
+ } else {
+ collided=false;
}
}
+void RayCast2D::force_raycast_update() {
+ _update_raycast_state();
+}
+
void RayCast2D::add_exception_rid(const RID& p_rid) {
exclude.insert(p_rid);
@@ -265,6 +270,7 @@ void RayCast2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast2D::get_cast_to);
ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast2D::is_colliding);
+ ObjectTypeDB::bind_method(_MD("force_raycast_update"),&RayCast2D::force_raycast_update);
ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast2D::get_collider);
ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast2D::get_collider_shape);
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index e1caa8b63e..9bdcc2e199 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -52,6 +52,7 @@ class RayCast2D : public Node2D {
protected:
void _notification(int p_what);
+ void _update_raycast_state();
static void _bind_methods();
public:
@@ -70,6 +71,8 @@ public:
void set_exclude_parent_body(bool p_exclude_parent_body);
bool get_exclude_parent_body() const;
+ void force_raycast_update();
+
bool is_colliding() const;
Object *get_collider() const;
int get_collider_shape() const;
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 1acda8d1f8..2b8df8265e 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -134,39 +134,44 @@ void RayCast::_notification(int p_what) {
if (!enabled)
break;
+ _update_raycast_state();
- Ref<World> w3d = get_world();
- ERR_BREAK( w3d.is_null() );
-
- PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
- ERR_BREAK( !dss );
-
- Transform gt = get_global_transform();
+ } break;
+ }
+}
- Vector3 to = cast_to;
- if (to==Vector3())
- to=Vector3(0,0.01,0);
+void RayCast::_update_raycast_state(){
+ Ref<World> w3d = get_world();
+ ERR_FAIL_COND( w3d.is_null() );
- PhysicsDirectSpaceState::RayResult rr;
+ PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
+ ERR_FAIL_COND( !dss );
- if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude, layer_mask, type_mask)) {
+ Transform gt = get_global_transform();
- collided=true;
- against=rr.collider_id;
- collision_point=rr.position;
- collision_normal=rr.normal;
- against_shape=rr.shape;
- } else {
- collided=false;
- }
+ Vector3 to = cast_to;
+ if (to==Vector3())
+ to=Vector3(0,0.01,0);
+ PhysicsDirectSpaceState::RayResult rr;
+ if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude, layer_mask, type_mask)) {
- } break;
+ collided=true;
+ against=rr.collider_id;
+ collision_point=rr.position;
+ collision_normal=rr.normal;
+ against_shape=rr.shape;
+ } else {
+ collided=false;
}
}
+void RayCast::force_raycast_update() {
+ _update_raycast_state();
+}
+
void RayCast::add_exception_rid(const RID& p_rid) {
exclude.insert(p_rid);
@@ -212,6 +217,7 @@ void RayCast::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast::get_cast_to);
ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast::is_colliding);
+ ObjectTypeDB::bind_method(_MD("force_raycast_update"),&RayCast::force_raycast_update);
ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast::get_collider);
ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast::get_collider_shape);
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index 4f6514e61b..47553f08ed 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -53,6 +53,7 @@ class RayCast : public Spatial {
protected:
void _notification(int p_what);
+ void _update_raycast_state();
static void _bind_methods();
public:
@@ -68,6 +69,7 @@ public:
void set_type_mask(uint32_t p_mask);
uint32_t get_type_mask() const;
+ void force_raycast_update();
bool is_colliding() const;
Object *get_collider() const;
int get_collider_shape() const;