diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-26 08:22:51 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-26 08:22:51 +0200 |
commit | af692912d4d690ef4935090cd53a3c8bc349ce13 (patch) | |
tree | adcdef58e08dc3e69257e0570bef3aea6992b10f | |
parent | cd661d400e4fdaaadd254fdf5f99b17c707058d8 (diff) | |
parent | ae9560af827fee8d232e997566775cbeb5a3287a (diff) |
Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list
Fix AnimatedSprite2D & 3D animation list in inspector
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 11 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 11 |
2 files changed, 14 insertions, 8 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 177f587f4f..4565462247 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -115,14 +115,17 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { names.sort_custom<StringName::AlphCompare>(); bool current_found = false; + bool is_first_element = true; - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - if (E->prev()) { + for (const StringName &E : names) { + if (!is_first_element) { p_property.hint_string += ","; + } else { + is_first_element = false; } - p_property.hint_string += String(E->get()); - if (animation == E->get()) { + p_property.hint_string += String(E); + if (animation == E) { current_found = true; } } diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 212d220ace..669c3eb7fd 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -1004,14 +1004,17 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { names.sort_custom<StringName::AlphCompare>(); bool current_found = false; + bool is_first_element = true; - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - if (E->prev()) { + for (const StringName &E : names) { + if (!is_first_element) { p_property.hint_string += ","; + } else { + is_first_element = false; } - p_property.hint_string += String(E->get()); - if (animation == E->get()) { + p_property.hint_string += String(E); + if (animation == E) { current_found = true; } } |