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authorIvan Shakhov <Ivan.Shakhov@jetbrains.com>2019-12-30 16:16:47 +0100
committerIvan Shakhov <Ivan.Shakhov@jetbrains.com>2019-12-30 16:16:47 +0100
commitaf2e6e12d1eb9a31a5ac5ab8442abb7503a3d50b (patch)
tree221d3ea3543cf38b1849d9a03c13ad26673d4180
parentd711c57d767734887fbf0955a7b9902c54498a0d (diff)
add custom property to csproj, which identifies that project is generated by Godot
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
index b40d985d51..7e69c388e9 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
@@ -2,6 +2,7 @@ using GodotTools.Core;
using System;
using System.Collections.Generic;
using System.IO;
+using System.Reflection;
using Microsoft.Build.Construction;
namespace GodotTools.ProjectEditor
@@ -155,6 +156,7 @@ namespace GodotTools.ProjectEditor
mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
mainGroup.AddProperty("AssemblyName", name);
mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
+ mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
var debugGroup = root.AddPropertyGroup();
debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";