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authorRémi Verschelde <rverschelde@gmail.com>2023-01-27 10:30:15 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-27 10:30:15 +0100
commitaf1ef4c94f57ff280916e10c9190f4a11a8bbd44 (patch)
tree0b7e8f2712d87cfafd5606a6a88a9a4b0b4df26d
parentd8bcbde677b466d0b770d1193f55d5142e7e2ca3 (diff)
parent03df4e3fcee87d10a2d1724554f1806931ed2bba (diff)
Merge pull request #72149 from MinusKube/rich_text_visible_chars_bug
Fix char offset calculation when processing RichTextLabel line caches
-rw-r--r--scene/gui/rich_text_label.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 9baf7c9180..71ee3c8d0d 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2808,7 +2808,7 @@ void RichTextLabel::_process_line_caches() {
int ctrl_height = get_size().height;
int fi = main->first_invalid_line.load();
- int total_chars = (fi == 0) ? 0 : (main->lines[fi].char_offset + main->lines[fi].char_count);
+ int total_chars = main->lines[fi].char_offset;
float total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]);
for (int i = fi; i < (int)main->lines.size(); i++) {