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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-05 11:54:59 +0200
committerGitHub <noreply@github.com>2021-04-05 11:54:59 +0200
commitaea30827ebe250a549bd5135a24465e10e4062bd (patch)
treef86aaa1a9e6ccf88993bbcfd5c167cc4c03446f0
parent77dc4c3cb6b59e826699c1590bc26b071e868216 (diff)
parent5870931a15eede22d23d074df569babb1bb2bd6a (diff)
Merge pull request #47638 from RoniPerson/patch-1
Added missing `:` in gdscript example for `TileMap` class reference.
-rw-r--r--doc/classes/TileMap.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 7ed8ad6d4a..205b342ba8 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -174,7 +174,7 @@
Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:
[codeblocks]
[gdscript]
- func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())
+ func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2()):
# Write your custom logic here.
# To call the default method:
.set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)