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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-09-06 07:41:11 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-06 07:41:11 +0200 |
commit | ae5d038df540213ffc2e88e5d87ec734ee907039 (patch) | |
tree | a523378342a26ad031bcf22b50fb6ead4b7e84a5 | |
parent | 4b164b8e4790cfeb597b763123560b59a96458e5 (diff) | |
parent | 30395410f023cfa9eee5ef54d66b1743eef47bd0 (diff) |
Merge pull request #65399 from Chaosus/vs_fix
Add compatibility class for `VisualShaderNodeFloatUniform`
-rw-r--r-- | scene/register_scene_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index a9470596b2..72c57f1bfc 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -1130,6 +1130,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray"); ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D"); ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered"); + ClassDB::add_compatibility_class("VisualShaderNodeFloatUniform", "VisualShaderNodeFloatParameter"); #endif /* DISABLE_DEPRECATED */ OS::get_singleton()->yield(); // may take time to init |