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authorYuri Roubinsky <chaosus89@gmail.com>2019-10-08 18:33:22 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2019-10-08 18:33:22 +0300
commitada4bcbe3081290b0645d81e2bfbfbab35af2d60 (patch)
treec79fc8828a850c49524a5be9e4efddbbf6644d54
parentf46bf8e721d17f263437f4786454401b52721bc6 (diff)
Fix invalid autocompletion pasting of shader param name
-rw-r--r--servers/visual/shader_language.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index ae99d64eee..5b5ba56ebe 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -5419,7 +5419,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
if (block->parent_function) {
if (comp_ident) {
for (int i = 0; i < block->parent_function->arguments.size(); i++) {
- matches.insert(block->parent_function->arguments[i].name, ScriptCodeCompletionOption::KIND_FUNCTION);
+ matches.insert(block->parent_function->arguments[i].name, ScriptCodeCompletionOption::KIND_VARIABLE);
}
}
skip_function = block->parent_function->name;