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authorMicky <micheledevita2@gmail.com>2022-08-30 16:44:57 +0200
committerMicky <micheledevita2@gmail.com>2022-09-01 12:29:18 +0200
commitad5ff9f78fe0bab4572085803f224026273fd4aa (patch)
treef1283a79c19814e1e479dccb2d20926dbaca26bb
parent08eafbd52b0522e36a8eec2463b45066a469526e (diff)
Mark Script button if it's tool in Scene Tree Editor
Also adds a note on the tooltip if the Script is tool. The color is the same one used on the Script Editor's script list.
-rw-r--r--editor/scene_tree_editor.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 88ca371fac..c120468ecb 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -386,10 +386,18 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
Ref<Script> script = p_node->get_script();
if (!script.is_null()) {
- item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
+ String additional_notes;
+ // Can't set tooltip after adding button, need to do it before.
+ if (script->is_tool()) {
+ additional_notes += "\n" + TTR("This script is currently running in the editor.");
+ }
+ item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
}
+ if (script->is_tool()) {
+ item->set_button_color(0, item->get_button_count(0) - 1, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
+ }
}
if (p_node->is_class("CanvasItem")) {