diff options
author | Micky <micheledevita2@gmail.com> | 2022-08-30 16:44:57 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-09-01 12:29:18 +0200 |
commit | ad5ff9f78fe0bab4572085803f224026273fd4aa (patch) | |
tree | f1283a79c19814e1e479dccb2d20926dbaca26bb | |
parent | 08eafbd52b0522e36a8eec2463b45066a469526e (diff) |
Mark Script button if it's tool in Scene Tree Editor
Also adds a note on the tooltip if the Script is tool.
The color is the same one used on the Script Editor's script list.
-rw-r--r-- | editor/scene_tree_editor.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 88ca371fac..c120468ecb 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -386,10 +386,18 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { Ref<Script> script = p_node->get_script(); if (!script.is_null()) { - item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path()); + String additional_notes; + // Can't set tooltip after adding button, need to do it before. + if (script->is_tool()) { + additional_notes += "\n" + TTR("This script is currently running in the editor."); + } + item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes); if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) { item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5)); } + if (script->is_tool()) { + item->set_button_color(0, item->get_button_count(0) - 1, get_theme_color(SNAME("accent_color"), SNAME("Editor"))); + } } if (p_node->is_class("CanvasItem")) { |