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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-09-04 19:14:47 +0200 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-09-04 19:14:47 +0200 |
commit | ad499f234fbbf00c27a842729c0b832bc216a168 (patch) | |
tree | 5faec1a69926a2ac0edb66f3c9d16c830be16669 | |
parent | 604dc426d57f3a525060b9bb4c37d89c470cff15 (diff) |
Load scene if needed when editing recent built-in script
Fixes #31966
-rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 413843d536..8b6bab374c 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -538,6 +538,10 @@ void ScriptEditor::_open_recent_script(int p_idx) { // if it's a path then it's most likely a deleted file not help } else if (path.find("::") != -1) { // built-in script + String scene_path = path.get_slice("::", 0); + if (!EditorNode::get_singleton()->is_scene_open(scene_path)) { + EditorNode::get_singleton()->load_scene(scene_path); + } Ref<Script> script = ResourceLoader::load(path); if (script.is_valid()) { edit(script, true); |