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authorRémi Verschelde <rverschelde@gmail.com>2023-02-26 14:26:31 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-26 14:26:31 +0100
commitad32b22bdeb17b5a5a186d7e3835480b5ae34a0d (patch)
tree4b50b056f7a7408336850c70cf63dc6d9ac61249
parent303430ef38933239250b53af1f53092a74d6afe5 (diff)
parent35c970f4f6f8d8c60b91cb86ad6cddea1c1f5753 (diff)
Merge pull request #73975 from bitsawer/fix_preprocessor_include_check
Fix shader preprocessor include resource check
-rw-r--r--servers/rendering/shader_preprocessor.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp
index b45a7c0db3..ff1d55f905 100644
--- a/servers/rendering/shader_preprocessor.cpp
+++ b/servers/rendering/shader_preprocessor.cpp
@@ -679,6 +679,11 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
path = state->current_filename.get_base_dir().path_join(path);
}
+ if (!ResourceLoader::exists(path)) {
+ set_error(RTR("Shader include file does not exist: ") + path, line);
+ return;
+ }
+
Ref<Resource> res = ResourceLoader::load(path);
if (res.is_null()) {
set_error(RTR("Shader include load failed. Does the shader include exist? Is there a cyclic dependency?"), line);