diff options
author | Lyuma <xn.lyuma@gmail.com> | 2021-09-08 21:29:14 -0700 |
---|---|---|
committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2021-09-10 09:16:48 -0700 |
commit | aca4b737f107c344151cb8eb859087b1f52fbe35 (patch) | |
tree | cedb3d0e3f8baccf631d5ded3c3d7c0d79ccab53 | |
parent | c30cffe1b0fa1e87c7b28139ee4765851f5d3398 (diff) |
8 uvs for glTF2, URI decode and Vertex Custom api.
Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
-rw-r--r-- | doc/classes/EditorSceneImporterMesh.xml | 8 | ||||
-rw-r--r-- | doc/classes/Mesh.xml | 2 | ||||
-rw-r--r-- | editor/import/scene_importer_mesh.cpp | 27 | ||||
-rw-r--r-- | editor/import/scene_importer_mesh.h | 7 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 151 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 1 | ||||
-rw-r--r-- | scene/resources/mesh.h | 1 | ||||
-rw-r--r-- | scene/resources/surface_tool.cpp | 49 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 8 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp | 8 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 17 |
11 files changed, 232 insertions, 47 deletions
diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml index b0f233da2f..c0c53ff255 100644 --- a/doc/classes/EditorSceneImporterMesh.xml +++ b/doc/classes/EditorSceneImporterMesh.xml @@ -27,6 +27,7 @@ }" /> <argument index="4" name="material" type="Material" default="null" /> <argument index="5" name="name" type="String" default="""" /> + <argument index="6" name="flags" type="int" default="0" /> <description> Creates a new surface, analogous to [method ArrayMesh.add_surface_from_arrays]. Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines, or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface. @@ -94,6 +95,13 @@ Returns the amount of surfaces that the mesh holds. </description> </method> + <method name="get_surface_format" qualifiers="const"> + <return type="int" /> + <argument index="0" name="surface_idx" type="int" /> + <description> + Returns the format of the surface that the mesh holds. + </description> + </method> <method name="get_surface_lod_count" qualifiers="const"> <return type="int" /> <argument index="0" name="surface_idx" type="int" /> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index bfa55c2d35..c774528a39 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -210,6 +210,8 @@ </constant> <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat"> </constant> + <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat"> + </constant> <constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat"> </constant> <constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat"> diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index 06f373c54f..d8248e2670 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -33,6 +33,8 @@ #include "core/math/math_defs.h" #include "scene/resources/surface_tool.h" +#include <cstdint> + void EditorSceneImporterMesh::add_blend_shape(const String &p_name) { ERR_FAIL_COND(surfaces.size() > 0); blend_shapes.push_back(p_name); @@ -55,13 +57,14 @@ Mesh::BlendShapeMode EditorSceneImporterMesh::get_blend_shape_mode() const { return blend_shape_mode; } -void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name) { +void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) { ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size()); ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX); Surface s; s.primitive = p_primitive; s.arrays = p_arrays; s.name = p_name; + s.flags = p_flags; Vector<Vector3> vertex_array = p_arrays[Mesh::ARRAY_VERTEX]; int vertex_count = vertex_array.size(); @@ -138,6 +141,11 @@ float EditorSceneImporterMesh::get_surface_lod_size(int p_surface, int p_lod) co return surfaces[p_surface].lods[p_lod].distance; } +uint32_t EditorSceneImporterMesh::get_surface_format(int p_surface) const { + ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0); + return surfaces[p_surface].flags; +} + Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Ref<Material>()); return surfaces[p_surface].material; @@ -283,7 +291,7 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) { } } - mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods); + mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods, surfaces[i].flags); if (surfaces[i].material.is_valid()) { mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material); } @@ -398,7 +406,7 @@ void EditorSceneImporterMesh::create_shadow_mesh() { } } - shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name); + shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name, surfaces[i].flags); } } @@ -436,7 +444,11 @@ void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) { if (s.has("material")) { material = s["material"]; } - add_surface(prim, arr, blend_shapes, lods, material, name); + uint32_t flags = 0; + if (s.has("flags")) { + flags = s["flags"]; + } + add_surface(prim, arr, blend_shapes, lods, material, name, flags); } } } @@ -473,6 +485,10 @@ Dictionary EditorSceneImporterMesh::_get_data() const { d["name"] = surfaces[i].name; } + if (surfaces[i].flags != 0) { + d["flags"] = surfaces[i].flags; + } + surface_arr.push_back(d); } data["surfaces"] = surface_arr; @@ -833,7 +849,7 @@ void EditorSceneImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &EditorSceneImporterMesh::set_blend_shape_mode); ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &EditorSceneImporterMesh::get_blend_shape_mode); - ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String())); + ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_surface_count"), &EditorSceneImporterMesh::get_surface_count); ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &EditorSceneImporterMesh::get_surface_primitive_type); @@ -844,6 +860,7 @@ void EditorSceneImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_size); ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_indices); ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &EditorSceneImporterMesh::get_surface_material); + ClassDB::bind_method(D_METHOD("get_surface_format", "surface_idx"), &EditorSceneImporterMesh::get_surface_format); ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &EditorSceneImporterMesh::set_surface_name); ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &EditorSceneImporterMesh::set_surface_material); diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index e57e479d8e..c8e25244fa 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -36,6 +36,9 @@ #include "scene/resources/convex_polygon_shape_3d.h" #include "scene/resources/mesh.h" #include "scene/resources/navigation_mesh.h" + +#include <cstdint> + // The following classes are used by importers instead of ArrayMesh and MeshInstance3D // so the data is not registered (hence, quality loss), importing happens faster and // its easier to modify before saving @@ -57,6 +60,7 @@ class EditorSceneImporterMesh : public Resource { Vector<LOD> lods; Ref<Material> material; String name; + uint32_t flags = 0; }; Vector<Surface> surfaces; Vector<String> blend_shapes; @@ -80,7 +84,7 @@ public: int get_blend_shape_count() const; String get_blend_shape_name(int p_blend_shape) const; - void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String()); + void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0); int get_surface_count() const; void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode); @@ -95,6 +99,7 @@ public: Vector<int> get_surface_lod_indices(int p_surface, int p_lod) const; float get_surface_lod_size(int p_surface, int p_lod) const; Ref<Material> get_surface_material(int p_surface) const; + uint32_t get_surface_format(int p_surface) const; void set_surface_material(int p_surface, const Ref<Material> &p_material); diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index d307bda85c..db324e23b7 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -48,6 +48,7 @@ #include "core/io/file_access.h" #include "core/io/json.h" #include "core/math/disjoint_set.h" +#include "core/math/vector2.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "core/version.h" @@ -61,7 +62,7 @@ #include "scene/resources/surface_tool.h" #include "modules/modules_enabled.gen.h" -#include <cstdint> + #ifdef MODULE_CSG_ENABLED #include "modules/csg/csg_shape.h" #endif // MODULE_CSG_ENABLED @@ -71,6 +72,7 @@ #include <stdio.h> #include <stdlib.h> +#include <cstdint> #include <limits> Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) { @@ -2171,11 +2173,14 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } Array array = import_mesh->get_surface_arrays(surface_i); + uint32_t format = import_mesh->get_surface_format(surface_i); + int32_t vertex_num = 0; Dictionary attributes; { Vector<Vector3> a = array[Mesh::ARRAY_VERTEX]; ERR_FAIL_COND_V(!a.size(), ERR_INVALID_DATA); attributes["POSITION"] = _encode_accessor_as_vec3(state, a, true); + vertex_num = a.size(); } { Vector<real_t> a = array[Mesh::ARRAY_TANGENT]; @@ -2218,6 +2223,58 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { attributes["TEXCOORD_1"] = _encode_accessor_as_vec2(state, a, true); } } + for (int custom_i = 0; custom_i < 3; custom_i++) { + Vector<float> a = array[Mesh::ARRAY_CUSTOM0 + custom_i]; + if (a.size()) { + int num_channels = 4; + int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS; + switch ((format >> custom_shift) & Mesh::ARRAY_FORMAT_CUSTOM_MASK) { + case Mesh::ARRAY_CUSTOM_R_FLOAT: + num_channels = 1; + break; + case Mesh::ARRAY_CUSTOM_RG_FLOAT: + num_channels = 2; + break; + case Mesh::ARRAY_CUSTOM_RGB_FLOAT: + num_channels = 3; + break; + case Mesh::ARRAY_CUSTOM_RGBA_FLOAT: + num_channels = 4; + break; + } + int texcoord_i = 2 + 2 * custom_i; + String gltf_texcoord_key; + for (int prev_texcoord_i = 0; prev_texcoord_i < texcoord_i; prev_texcoord_i++) { + gltf_texcoord_key = vformat("TEXCOORD_%d", prev_texcoord_i); + if (!attributes.has(gltf_texcoord_key)) { + Vector<Vector2> empty; + empty.resize(vertex_num); + attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, empty, true); + } + } + + LocalVector<Vector2> first_channel; + first_channel.resize(vertex_num); + LocalVector<Vector2> second_channel; + second_channel.resize(vertex_num); + for (int32_t vert_i = 0; vert_i < vertex_num; vert_i++) { + float u = a[vert_i * num_channels + 0]; + float v = (num_channels == 1 ? 0.0f : a[vert_i * num_channels + 1]); + first_channel[vert_i] = Vector2(u, v); + u = 0; + v = 0; + if (num_channels >= 3) { + u = a[vert_i * num_channels + 2]; + v = (num_channels == 3 ? 0.0f : a[vert_i * num_channels + 3]); + second_channel[vert_i] = Vector2(u, v); + } + } + gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i); + attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, first_channel, true); + gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1); + attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, second_channel, true); + } + } { Vector<Color> a = array[Mesh::ARRAY_COLOR]; if (a.size()) { @@ -2253,13 +2310,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } attributes["JOINTS_0"] = _encode_accessor_as_joints(state, attribs, true); } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) { - int32_t vertex_count = vertex_array.size(); Vector<Color> joints_0; - joints_0.resize(vertex_count); + joints_0.resize(vertex_num); Vector<Color> joints_1; - joints_1.resize(vertex_count); + joints_1.resize(vertex_num); int32_t weights_8_count = JOINT_GROUP_SIZE * 2; - for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) { Color joint_0; joint_0.r = a[vertex_i * weights_8_count + 0]; joint_0.g = a[vertex_i * weights_8_count + 1]; @@ -2289,13 +2345,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true); } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) { - int32_t vertex_count = vertex_array.size(); Vector<Color> weights_0; - weights_0.resize(vertex_count); + weights_0.resize(vertex_num); Vector<Color> weights_1; - weights_1.resize(vertex_count); + weights_1.resize(vertex_num); int32_t weights_8_count = JOINT_GROUP_SIZE * 2; - for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) { Color weight_0; weight_0.r = a[vertex_i * weights_8_count + 0]; weight_0.g = a[vertex_i * weights_8_count + 1]; @@ -2459,7 +2514,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR); Array primitives = d["primitives"]; - const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); + const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : + Dictionary(); Ref<EditorSceneImporterMesh> import_mesh; import_mesh.instantiate(); String mesh_name = "mesh"; @@ -2469,6 +2525,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name))); for (int j = 0; j < primitives.size(); j++) { + uint32_t flags = 0; Dictionary p = primitives[j]; Array array; @@ -2500,8 +2557,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { } ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR); + int32_t vertex_num = 0; if (a.has("POSITION")) { - array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true); + PackedVector3Array vertices = _decode_accessor_as_vec3(state, a["POSITION"], true); + array[Mesh::ARRAY_VERTEX] = vertices; + vertex_num = vertices.size(); } if (a.has("NORMAL")) { array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true); @@ -2515,6 +2575,60 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { if (a.has("TEXCOORD_1")) { array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(state, a["TEXCOORD_1"], true); } + for (int custom_i = 0; custom_i < 3; custom_i++) { + Vector<float> cur_custom; + Vector<Vector2> texcoord_first; + Vector<Vector2> texcoord_second; + + int texcoord_i = 2 + 2 * custom_i; + String gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i); + int num_channels = 0; + if (a.has(gltf_texcoord_key)) { + texcoord_first = _decode_accessor_as_vec2(state, a[gltf_texcoord_key], true); + num_channels = 2; + } + gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1); + if (a.has(gltf_texcoord_key)) { + texcoord_second = _decode_accessor_as_vec2(state, a[gltf_texcoord_key], true); + num_channels = 4; + } + if (!num_channels) { + break; + } + if (num_channels == 2 || num_channels == 4) { + cur_custom.resize(vertex_num * num_channels); + for (int32_t uv_i = 0; uv_i < texcoord_first.size() && uv_i < vertex_num; uv_i++) { + cur_custom.write[uv_i * num_channels + 0] = texcoord_first[uv_i].x; + cur_custom.write[uv_i * num_channels + 1] = texcoord_first[uv_i].y; + } + // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0: + for (int32_t uv_i = texcoord_first.size(); uv_i < vertex_num; uv_i++) { + cur_custom.write[uv_i * num_channels + 0] = 0; + cur_custom.write[uv_i * num_channels + 1] = 0; + } + } + if (num_channels == 4) { + for (int32_t uv_i = 0; uv_i < texcoord_second.size() && uv_i < vertex_num; uv_i++) { + // num_channels must be 4 + cur_custom.write[uv_i * num_channels + 2] = texcoord_second[uv_i].x; + cur_custom.write[uv_i * num_channels + 3] = texcoord_second[uv_i].y; + } + // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0: + for (int32_t uv_i = texcoord_second.size(); uv_i < vertex_num; uv_i++) { + cur_custom.write[uv_i * num_channels + 2] = 0; + cur_custom.write[uv_i * num_channels + 3] = 0; + } + } + if (cur_custom.size() > 0) { + array[Mesh::ARRAY_CUSTOM0 + custom_i] = cur_custom; + int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS; + if (num_channels == 2) { + flags |= Mesh::ARRAY_CUSTOM_RG_FLOAT << custom_shift; + } else { + flags |= Mesh::ARRAY_CUSTOM_RGBA_FLOAT << custom_shift; + } + } + } if (a.has("COLOR_0")) { array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true); has_vertex_color = true; @@ -2526,10 +2640,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { PackedInt32Array joints_1 = _decode_accessor_as_ints(state, a["JOINTS_1"], true); ERR_FAIL_COND_V(joints_0.size() != joints_0.size(), ERR_INVALID_DATA); int32_t weight_8_count = JOINT_GROUP_SIZE * 2; - int32_t vertex_count = joints_0.size() / JOINT_GROUP_SIZE; Vector<int> joints; - joints.resize(vertex_count * weight_8_count); - for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + joints.resize(vertex_num * weight_8_count); + for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) { joints.write[vertex_i * weight_8_count + 0] = joints_0[vertex_i * JOINT_GROUP_SIZE + 0]; joints.write[vertex_i * weight_8_count + 1] = joints_0[vertex_i * JOINT_GROUP_SIZE + 1]; joints.write[vertex_i * weight_8_count + 2] = joints_0[vertex_i * JOINT_GROUP_SIZE + 2]; @@ -2568,9 +2681,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { Vector<float> weights; ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA); int32_t weight_8_count = JOINT_GROUP_SIZE * 2; - int32_t vertex_count = weights_0.size() / JOINT_GROUP_SIZE; - weights.resize(vertex_count * weight_8_count); - for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + weights.resize(vertex_num * weight_8_count); + for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) { weights.write[vertex_i * weight_8_count + 0] = weights_0[vertex_i * JOINT_GROUP_SIZE + 0]; weights.write[vertex_i * weight_8_count + 1] = weights_0[vertex_i * JOINT_GROUP_SIZE + 1]; weights.write[vertex_i * weight_8_count + 2] = weights_0[vertex_i * JOINT_GROUP_SIZE + 2]; @@ -2798,7 +2910,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { mat = mat3d; } - import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String()); + import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String(), flags); } Vector<float> blend_weights; @@ -2954,6 +3066,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat } } } else { // Relative path to an external image file. + uri = uri.uri_decode(); uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. // ResourceLoader will rely on the file extension to use the relevant loader. // The spec says that if mimeType is defined, it should take precedence (e.g. @@ -4897,7 +5010,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns if (p_mesh_instance->get_material_override().is_valid()) { mat = p_mesh_instance->get_material_override(); } - import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name); + import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name, godot_mesh->surface_get_format(surface_i)); } for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { blend_weights.write[blend_i] = 0.0f; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index ad589a605e..71d0c69d55 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -543,6 +543,7 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 27b0eb098b..aa4ed1cb13 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -105,6 +105,7 @@ public: ARRAY_FORMAT_BLEND_SHAPE_MASK = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK, ARRAY_FORMAT_CUSTOM_BASE = RS::ARRAY_FORMAT_CUSTOM_BASE, + ARRAY_FORMAT_CUSTOM_BITS = RS::ARRAY_FORMAT_CUSTOM_BITS, ARRAY_FORMAT_CUSTOM0_SHIFT = RS::ARRAY_FORMAT_CUSTOM0_SHIFT, ARRAY_FORMAT_CUSTOM1_SHIFT = RS::ARRAY_FORMAT_CUSTOM1_SHIFT, ARRAY_FORMAT_CUSTOM2_SHIFT = RS::ARRAY_FORMAT_CUSTOM2_SHIFT, diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 875aa30824..d5e370568d 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -409,7 +409,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255); w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255); w[idx * 4 + 2] = CLAMP(int32_t(c.b * 255.0), 0, 255); @@ -426,7 +426,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127))); w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127))); w[idx * 4 + 2] = uint8_t(int8_t(CLAMP(int32_t(c.b * 127.0), -128, 127))); @@ -443,7 +443,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 2 + 0] = Math::make_half_float(c.r); w[idx * 2 + 1] = Math::make_half_float(c.g); } @@ -458,7 +458,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = Math::make_half_float(c.r); w[idx * 4 + 1] = Math::make_half_float(c.g); w[idx * 4 + 2] = Math::make_half_float(c.b); @@ -475,7 +475,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx] = c.r; } @@ -489,7 +489,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 2 + 0] = c.r; w[idx * 2 + 1] = c.g; } @@ -504,7 +504,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 3 + 0] = c.r; w[idx * 3 + 1] = c.g; w[idx * 3 + 2] = c.b; @@ -520,7 +520,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = c.r; w[idx * 4 + 1] = c.g; w[idx * 4 + 2] = c.b; @@ -679,6 +679,9 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, Local _create_list_from_arrays(arr, r_vertex, r_index, lformat); } +static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; +static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; + void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint32_t *r_format) { ret.clear(); @@ -733,8 +736,6 @@ void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays if (warr.size()) { lformat |= RS::ARRAY_FORMAT_WEIGHTS; } - static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; - static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { ERR_CONTINUE_MSG(p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_BYTE_ARRAY, "Extracting Byte/Half formats is not supported"); @@ -832,6 +833,12 @@ void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) { clear(); primitive = Mesh::PRIMITIVE_TRIANGLES; _create_list_from_arrays(p_arrays, &vertex_array, &index_array, format); + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + } + } } void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { @@ -841,6 +848,12 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { primitive = p_existing->surface_get_primitive_type(p_surface); _create_list(p_existing, p_surface, &vertex_array, &index_array, format); material = p_existing->surface_get_material(p_surface); + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + } + } } void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) { @@ -863,6 +876,12 @@ void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_sur Array mesh = arr[shape_idx]; ERR_FAIL_COND(mesh.size() != RS::ARRAY_MAX); _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format); + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + } + } } void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform) { @@ -878,6 +897,16 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const LocalVector<int> nindices; _create_list(p_existing, p_surface, &nvertices, &nindices, nformat); format |= nformat; + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + CustomFormat new_format = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + if (last_custom_format[j] != CUSTOM_MAX && last_custom_format[j] != new_format) { + WARN_PRINT(vformat("Custom %d format %d mismatch when appending format %d", j, last_custom_format[j], new_format)); + } + last_custom_format[j] = new_format; + } + } int vfrom = vertex_array.size(); for (uint32_t vi = 0; vi < nvertices.size(); vi++) { diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index a24860996c..d0f02b44cb 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -601,10 +601,10 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin actions.usage_defines["UV2"] = "#define UV2_USED\n"; actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n"; actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n"; - actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n"; - actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n"; - actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n"; - actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n"; + actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n"; + actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n"; + actions.usage_defines["CUSTOM2"] = "#define CUSTOM2_USED\n"; + actions.usage_defines["CUSTOM3"] = "#define CUSTOM3_USED\n"; actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 14b3b6d9aa..cd314d8c56 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -593,10 +593,10 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p actions.usage_defines["UV2"] = "#define UV2_USED\n"; actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n"; actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n"; - actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n"; - actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n"; - actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n"; - actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n"; + actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n"; + actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n"; + actions.usage_defines["CUSTOM2"] = "#define CUSTOM2_USED\n"; + actions.usage_defines["CUSTOM3"] = "#define CUSTOM3_USED\n"; actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index db0011aa60..5f349e5e33 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -500,7 +500,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint case RS::ARRAY_CUSTOM1: case RS::ARRAY_CUSTOM2: case RS::ARRAY_CUSTOM3: { - uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - ai))) & ARRAY_FORMAT_CUSTOM_MASK; + uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (ai - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK; switch (type) { case ARRAY_CUSTOM_RGBA8_UNORM: case ARRAY_CUSTOM_RGBA8_SNORM: @@ -541,14 +541,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); Vector<float> array = p_arrays[ai]; - int32_t s = ARRAY_CUSTOM_R_FLOAT - ai + 1; + int32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1; ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER); const float *src = array.ptr(); for (int i = 0; i < p_vertex_array_len; i++) { - memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], 4 * s); + memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], sizeof(float) * s); } } break; default: { @@ -938,6 +938,13 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } + for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) { + // include custom array format type. + if (format & (1 << (ARRAY_CUSTOM0 + i))) { + format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format; + } + } + uint32_t offsets[RS::ARRAY_MAX]; uint32_t vertex_element_size; @@ -1191,7 +1198,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t case RS::ARRAY_CUSTOM1: case RS::ARRAY_CUSTOM2: case RS::ARRAY_CUSTOM3: { - uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - i))) & ARRAY_FORMAT_CUSTOM_MASK; + uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (i - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK; switch (type) { case ARRAY_CUSTOM_RGBA8_UNORM: case ARRAY_CUSTOM_RGBA8_SNORM: @@ -1219,6 +1226,8 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1; Vector<float> arr; + arr.resize(s * p_vertex_len); + float *w = arr.ptrw(); for (int j = 0; j < p_vertex_len; j++) { |