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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-06-15 05:55:41 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-06-15 05:59:50 +0200
commitabe2c22966b9ac1abbd2c0386e78922d901ce8ae (patch)
tree2fc95111626154520416ddb14ae2ed0e745c5c84
parent40f2480d0e0330a5444c04094632765b640546c8 (diff)
Fix ENet incorrectly binding to wildcard.
Values were not properly initialized, and wildcard would evaluate to true in most cases.
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 1ff0395ba9..dcb4b7fd75 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -80,6 +80,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
ENetAddress address;
+ memset(&address, 0, sizeof(address));
#ifdef GODOT_ENET
if (bind_ip.is_wildcard()) {