diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-16 13:59:32 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-09-16 13:59:32 +0200 |
commit | ab8d63a56f1dc2aafde0884affd056e76a8cb386 (patch) | |
tree | 7e9a8ebd23a3a6592f6795816cd87a5c94870ba1 | |
parent | ca5c28fed4a367e95f282adc067df7f4b815e309 (diff) | |
parent | 04a53f86d0cb914a130003d4f0b3a39861c152c5 (diff) |
Merge pull request #52741 from fabriceci/platform-layer-from-physics-server
Retrieve platform layer from PhysicsServer2D
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 30f012c7aa..1b6dec1119 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1306,11 +1306,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) { platform_rid = p_result.collider; platform_velocity = p_result.collider_velocity; - platform_layer = 0; - CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id)); - if (collision_object) { - platform_layer = collision_object->get_collision_layer(); - } + platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid); } const Vector2 &CharacterBody2D::get_linear_velocity() const { |