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authorAaron Franke <arnfranke@yahoo.com>2022-07-30 11:47:28 -0500
committerAaron Franke <arnfranke@yahoo.com>2022-07-30 11:54:35 -0500
commitab4b5af28620152a58fa6f85040999ae3294e3fb (patch)
tree3c657a633eb51a98e18ed90fe0899f6508d19e3b
parentcca072aa8672633a235e9187ee6873d9f165e003 (diff)
Fix TranslatedLocal method in C# affecting the original transform
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 41565bf680..7f03a8930d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -243,9 +243,9 @@ namespace Godot
{
return new Transform3D(basis, new Vector3
(
- origin[0] += basis.Row0.Dot(offset),
- origin[1] += basis.Row1.Dot(offset),
- origin[2] += basis.Row2.Dot(offset)
+ origin[0] + basis.Row0.Dot(offset),
+ origin[1] + basis.Row1.Dot(offset),
+ origin[2] + basis.Row2.Dot(offset)
));
}