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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-29 15:31:50 +0200
committerGitHub <noreply@github.com>2022-03-29 15:31:50 +0200
commitab24fb226da64b99938ffdc43e782c5140ee3f7c (patch)
treefe6579619af3a2e812fac42a7974898bab0ccebf
parent01a3b84545d7c2ac12d7c91897177906839e8743 (diff)
parentee02a7f785b672304346028bc500949050432fa5 (diff)
Merge pull request #59665 from lyuma/editor_normal_priority
-rw-r--r--platform/windows/display_server_windows.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 16323dcc13..d73239614f 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -3626,7 +3626,11 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
#endif
- if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->is_in_low_processor_usage_mode()) {
+ // Increase priority for projects that are not in low-processor mode (typically games)
+ // to reduce the risk of frame stuttering.
+ // This is not done for the editor to prevent importers or resource bakers
+ // from making the system unresponsive.
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
DWORD index = 0;
HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);