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authorRémi Verschelde <rverschelde@gmail.com>2019-10-22 19:43:36 +0200
committerGitHub <noreply@github.com>2019-10-22 19:43:36 +0200
commitaafd5dd5c1bce070d87e3dc0a19b81ce2cafe9ec (patch)
treefb3127bf32e4fa3b2ba192c194dbaff6b102644f
parent365558b8b7aed930c219044176c886eaaf8d752d (diff)
parente3d4b96ba748c3945d66d018531bb6de86a9c622 (diff)
Merge pull request #32989 from nekomatata/fix-crash-rename-state
Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
-rw-r--r--scene/gui/control.cpp6
-rw-r--r--scene/main/viewport.cpp1
2 files changed, 4 insertions, 3 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index fafbcf0c55..8b4d5d4980 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2221,9 +2221,11 @@ void Control::_modal_stack_remove() {
if (!data.MI)
return;
- get_viewport()->_gui_remove_from_modal_stack(data.MI, data.modal_prev_focus_owner);
-
+ List<Control *>::Element *element = data.MI;
data.MI = NULL;
+
+ get_viewport()->_gui_remove_from_modal_stack(element, data.modal_prev_focus_owner);
+
data.modal_prev_focus_owner = 0;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 52ef225364..95536bbb23 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2374,7 +2374,6 @@ void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, Object
List<Control *>::Element *next = MI->next();
gui.modal_stack.erase(MI);
- MI = NULL;
if (p_prev_focus_owner) {