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author | Juan Linietsky <reduzio@gmail.com> | 2018-05-08 11:34:34 -0300 |
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committer | GitHub <noreply@github.com> | 2018-05-08 11:34:34 -0300 |
commit | aacd7f012ebcfb7f8023ebecba2e003fcd018e98 (patch) | |
tree | 0d054fd09dff3e7b8d69e110d382d9f112b76e77 | |
parent | b190afe0847cef449b094469ad50b0c8e3ca1350 (diff) | |
parent | aeda5dccfe3a895f09c851620dbf9f8ce01682b9 (diff) |
Merge pull request #18374 from JFonS/fix_particles_animation
Fix particle animation controls
-rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 1282ce767a..5e7569586a 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -552,7 +552,7 @@ void SpatialMaterial::_update_shader() { //handle animation code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; - code += "\tint particle_frame = int(INSTANCE_CUSTOM.y * float(particle_total_frames));\n"; + code += "\tint particle_frame = int(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n"; code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n"; |