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authorDana Olson <dana@shineuponthee.com>2014-04-23 22:06:12 -0400
committerDana Olson <dana@shineuponthee.com>2014-04-23 22:06:12 -0400
commitaa84f4d261dabc35f6e3a18c253bf7b948144914 (patch)
tree5f051b4cfb89c7a9092e20cb7ba0904e59e93ab3
parent31f88a700656fc89877864e864d27b70e9aff70f (diff)
stops running process when quitting editor
I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor.
-rw-r--r--tools/editor/editor_node.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 4ed565fdc3..f6653ac3d6 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -1982,7 +1982,8 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
confirmation->popup_centered(Size2(300,70));
break;
}
-
+
+ _menu_option_confirm(RUN_STOP,true);
get_scene()->quit();
} break;