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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2023-02-15 22:46:47 +0100 |
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committer | GitHub <noreply@github.com> | 2023-02-15 22:46:47 +0100 |
commit | aa6ec763179e5bf1d1300aa72dc5f4172d810efa (patch) | |
tree | 9d883d7299459d39d0b0da077291598b4bb49643 | |
parent | 2874961309853dce3019dfef7bfa2d4f4afb03d9 (diff) | |
parent | 58bad55d425e6fb0dbee9dcb6320a14157eddb50 (diff) |
Merge pull request #73332 from clayjohn/GL-h2f-branch
Avoid branch in half2float in gl_compatibility renderer
-rw-r--r-- | drivers/gles3/shaders/stdlib_inc.glsl | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/drivers/gles3/shaders/stdlib_inc.glsl b/drivers/gles3/shaders/stdlib_inc.glsl index 0b76c4334a..92bf2d87e4 100644 --- a/drivers/gles3/shaders/stdlib_inc.glsl +++ b/drivers/gles3/shaders/stdlib_inc.glsl @@ -14,11 +14,7 @@ uint float2half(uint f) { uint half2float(uint h) { uint h_e = h & uint(0x7c00); - if (h_e == uint(0x0000)) { - return uint(0); - } else { - return ((h & uint(0x8000)) << uint(16)) | ((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13)); - } + return ((h & uint(0x8000)) << uint(16)) | uint((h_e >> uint(10)) != uint(0)) * (((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13))); } uint packHalf2x16(vec2 v) { |