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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-11-17 20:37:51 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-17 20:37:51 +0100 |
commit | aa15f7619a77d511c1150bf1ebe7233cdf17bda2 (patch) | |
tree | 78e7f6e97cf7fa4b9d14c6196bbb2368b842fd98 | |
parent | c56a071d0c6e282dbb82aa7e69691e33f6c2fd7e (diff) | |
parent | 112e2fdfc3c46ce56ae1ed766003a1b806bcb8ba (diff) |
Merge pull request #43623 from madmiraal/fix-js-lgtm-warning
Fix godot_js_websocket_send function unused assignment.
-rw-r--r-- | modules/websocket/library_godot_websocket.js | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js index 5d3baa0d2b..7076a6f43d 100644 --- a/modules/websocket/library_godot_websocket.js +++ b/modules/websocket/library_godot_websocket.js @@ -162,10 +162,8 @@ var GodotWebSocket = { for(i = 0; i < p_buf_len; i++) { bytes_array[i] = getValue(p_buf + i, 'i8'); } - var out = bytes_array; - if (p_raw) { - out = bytes_array.buffer; - } else { + var out = bytes_array.buffer; + if (!p_raw) { out = new TextDecoder("utf-8").decode(bytes_array); } return GodotWebSocket.send(p_id, out); |