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authorTomasz Chabora <kobewi4e@gmail.com>2019-04-23 21:10:44 +0200
committerTomasz Chabora <kobewi4e@gmail.com>2019-04-23 21:10:44 +0200
commita93ff8d210c4258e850270426f33a10d9306f728 (patch)
tree66ed1000a9203db78b04be844fe6b80e75e9fca8
parent36a54ffebbab07252b9f689b7753665b6cb3aaf1 (diff)
Add undo for Sprite Editor
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp36
-rw-r--r--editor/plugins/sprite_editor_plugin.h2
-rw-r--r--editor/scene_tree_dock.cpp17
-rw-r--r--editor/scene_tree_dock.h2
4 files changed, 43 insertions, 14 deletions
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 7642bfaf04..2deb2090e2 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -327,7 +327,14 @@ void SpriteEditor::_convert_to_mesh_2d_node() {
MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
mesh_instance->set_mesh(mesh);
- EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance);
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Convert to Mesh2D"));
+ ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false);
+ ur->add_do_reference(mesh_instance);
+ ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, false);
+ ur->add_undo_reference(node);
+ ur->commit_action();
}
void SpriteEditor::_convert_to_polygon_2d_node() {
@@ -379,7 +386,13 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
polygon_2d_instance->set_polygon(polygon);
polygon_2d_instance->set_polygons(polys);
- EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, polygon_2d_instance);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Convert to Polygon2D"));
+ ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, polygon_2d_instance, true, false);
+ ur->add_do_reference(polygon_2d_instance);
+ ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", polygon_2d_instance, node, false, false);
+ ur->add_undo_reference(node);
+ ur->commit_action();
}
void SpriteEditor::_create_collision_polygon_2d_node() {
@@ -396,7 +409,12 @@ void SpriteEditor::_create_collision_polygon_2d_node() {
CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
collision_polygon_2d_instance->set_polygon(outline);
- _add_as_sibling_or_child(node, collision_polygon_2d_instance);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Create CollisionPolygon2D Sibling"));
+ ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance);
+ ur->add_do_reference(collision_polygon_2d_instance);
+ ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", collision_polygon_2d_instance);
+ ur->commit_action();
}
}
@@ -425,15 +443,20 @@ void SpriteEditor::_create_light_occluder_2d_node() {
LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
light_occluder_2d_instance->set_occluder_polygon(polygon);
- _add_as_sibling_or_child(node, light_occluder_2d_instance);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Create LightOccluder2D Sibling"));
+ ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance);
+ ur->add_do_reference(light_occluder_2d_instance);
+ ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", light_occluder_2d_instance);
+ ur->commit_action();
}
}
-void SpriteEditor::_add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node) {
+void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
// Can't make sibling if own node is scene root
if (p_own_node != this->get_tree()->get_edited_scene_root()) {
p_own_node->get_parent()->add_child(p_new_node, true);
- p_new_node->set_transform(p_own_node->get_transform());
+ Object::cast_to<Node2D>(p_new_node)->set_transform(Object::cast_to<Node2D>(p_own_node)->get_transform());
} else {
p_own_node->add_child(p_new_node, true);
}
@@ -534,6 +557,7 @@ void SpriteEditor::_bind_methods() {
ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw);
ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data);
ClassDB::bind_method("_create_node", &SpriteEditor::_create_node);
+ ClassDB::bind_method("_add_as_sibling_or_child", &SpriteEditor::_add_as_sibling_or_child);
}
SpriteEditor::SpriteEditor() {
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h
index 460f5a5707..81be4a19e9 100644
--- a/editor/plugins/sprite_editor_plugin.h
+++ b/editor/plugins/sprite_editor_plugin.h
@@ -84,7 +84,7 @@ class SpriteEditor : public Control {
void _create_collision_polygon_2d_node();
void _create_light_occluder_2d_node();
- void _add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node);
+ void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
protected:
void _node_removed(Node *p_node);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8473230758..3b44675a7e 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1853,7 +1853,7 @@ void SceneTreeDock::_create() {
scene_tree->get_scene_tree()->call_deferred("grab_focus");
}
-void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties) {
+void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties, bool p_remove_old) {
Node *n = p_node;
Node *newnode = p_by_node;
@@ -1917,16 +1917,20 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
Node *c = newnode->get_child(i);
c->call("set_transform", c->call("get_transform"));
}
- editor_data->get_undo_redo().clear_history();
+ //p_remove_old was added to support undo
+ if (p_remove_old)
+ editor_data->get_undo_redo().clear_history();
newnode->set_name(newname);
editor->push_item(newnode);
- memdelete(n);
+ if (p_remove_old) {
+ memdelete(n);
- while (to_erase.front()) {
- memdelete(to_erase.front()->get());
- to_erase.pop_front();
+ while (to_erase.front()) {
+ memdelete(to_erase.front()->get());
+ to_erase.pop_front();
+ }
}
}
@@ -2495,6 +2499,7 @@ void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed);
ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance);
+ ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
ADD_SIGNAL(MethodInfo("remote_tree_selected"));
}
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index e66525d721..5bc094c196 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -243,7 +243,7 @@ public:
void show_tab_buttons();
void hide_tab_buttons();
- void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true);
+ void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
void open_script_dialog(Node *p_for_node);