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author | Juan Linietsky <reduzio@gmail.com> | 2016-02-08 13:33:21 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-02-08 13:33:21 -0300 |
commit | a84dfbc46b28da89841aaa94a5057bf3de314622 (patch) | |
tree | 63bf06aa6204a2c066f07dad02e5781d827bf496 | |
parent | 92a3b9fb9fe26db7c2ce6f2c82e9b15d36df93bf (diff) |
Added contributing.md
-rw-r--r-- | CONTRIBUTING.md | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000000..9ff1a69551 --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,32 @@ +## PLEASE READ: + +### Reporting Bugs: + +If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner): + +#### Specify the Platform + +Godot runs on a large variety of platforms and operating systems and devices. If you believe your issue is device/platform dependent, please specify: +* Operating System +* Device +* GPU Model + +#### Specify Reproduction Steps + +Many bugs can't be reproduced unless specific steps are taken. Please **specify the exact steps** that must be taken to reproduce the condition. + +#### Provide a Simple, Example Project + +Sometimes an unexpected behavior happens in your project. In such case understand that we can't always take a look at your project. Providing **a simple project** that isolates and reproduces the issue is always the **the best way for us to fix it**. + +### Contributing Pull Requests + +If you are adding new engine funcitonality, please make sure that: + +* This functionality is desired. +* You talked to other developers on how to implement it best. +* Even if it won't be merged, your PR is useful for future work on another developer. + +Thanks! + +The Godot Development Team
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