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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-02-01 17:54:17 +0300 |
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committer | GitHub <noreply@github.com> | 2020-02-01 17:54:17 +0300 |
commit | a840b89b35ed2dead6cef9c13bd51f29ce42d3e0 (patch) | |
tree | 8d831f073910d9e8f7b136cd4be7c4d88e9f6e8d | |
parent | 217d8f4e9760ab846e258b7c8842548b601c2ab9 (diff) | |
parent | b0f166f0c5e3d790e352326eed9092d5c4f3ae62 (diff) |
Merge pull request #35827 from Chaosus/vs_few_formatting_fixes
Few extra formatting fixes for visual shader node generation
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 5a6e8fb76f..a22bb34d12 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3586,17 +3586,17 @@ String VisualShaderNodeIf::get_output_port_name(int p_port) const { String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\tif(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b + code += "\tif(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[3] + ";\n"; + code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[3] + ";\n"; code += "\t}\n"; - code += "\telse if(" + p_input_vars[0] + "<" + p_input_vars[1] + ")\n"; // a < b + code += "\telse if(" + p_input_vars[0] + " < " + p_input_vars[1] + ")\n"; // a < b code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[5] + ";\n"; + code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[5] + ";\n"; code += "\t}\n"; code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false) code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[4] + ";\n"; + code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[4] + ";\n"; code += "\t}\n"; return code; } @@ -3658,11 +3658,11 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader:: String code; code += "\tif(" + p_input_vars[0] + ")\n"; code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n"; + code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[1] + ";\n"; code += "\t}\n"; code += "\telse\n"; code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[2] + ";\n"; + code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[2] + ";\n"; code += "\t}\n"; return code; } |