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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-04 10:25:31 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-04 10:25:35 +0100 |
commit | a7c244564e09c51ab51d8226fdde1cc2c7cfc551 (patch) | |
tree | 2f8f6a72162919d06bdacecb8fbe00d60fbce7f6 | |
parent | 58930cf7ecd989bb42463ede923dea586901cba8 (diff) |
Make auto switch to remote scene tree opt-in
The performance cost is too high for now, so it should be opt-in for users
who really need it all the time. Fixes #13833.
-rw-r--r-- | editor/script_editor_debugger.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 7705e4e1b9..a1c1ec3351 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1853,7 +1853,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { inspect_scene_tree->connect("cell_selected", this, "_scene_tree_selected"); inspect_scene_tree->connect("item_collapsed", this, "_scene_tree_folded"); - auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", true); + auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false); inspect_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0); inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2); inspected_object_id = 0; |