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authorkobewi <kobewi4e@gmail.com>2021-08-19 12:40:09 +0200
committerkobewi <kobewi4e@gmail.com>2021-08-19 12:40:09 +0200
commita7ace9fec13a984ef50c861aaa890ad2f5c7d4b4 (patch)
treefa2a81221693c0f88ceceed4c86683b6da9c0cc3
parent8b6c168b3ac14d9ac6350d03e7be4d196311e0fe (diff)
Fix z_index applied twice for TileMap layers
-rw-r--r--scene/2d/tile_map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 74eb3f2fc2..12aa1afc45 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -782,7 +782,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
// Get the tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
Ref<ShaderMaterial> mat = tile_data->tile_get_material();
- int z_index = layers[q.layer].z_index + tile_data->get_z_index();
+ int z_index = tile_data->get_z_index();
// Quandrant pos.
Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));