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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-11-28 16:21:59 +0100
committerGitHub <noreply@github.com>2018-11-28 16:21:59 +0100
commita741f83811668fd89ca0601568c8511185adedc2 (patch)
treea35a887abc9ba5b2a580cd589bd9ab00a5c05bbb
parentc608d770d8bdff5c7c02ef9829befe51d69846d6 (diff)
parent1a7d1d88f8063fac8712f53ef1911fea315df758 (diff)
Merge pull request #23945 from DavidSichma/gles2artifact
Fixed black artifacts on SpatialMaterial [GLES2]
-rw-r--r--drivers/gles2/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 3deb4e5467..15b90a7771 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1119,7 +1119,7 @@ LIGHT_SHADER_CODE
float NdotL = dot(N, L);
float cNdotL = max(NdotL, 0.0); // clamped NdotL
float NdotV = dot(N, V);
- float cNdotV = max(NdotV, 0.0);
+ float cNdotV = max(abs(NdotV), 1e-6);
#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
vec3 H = normalize(V + L);