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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-02-27 22:49:46 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-02-27 22:52:21 +0100 |
commit | a6fd6b78dd267d21ea30cc644d8aad10bc0f66ce (patch) | |
tree | 3d5dcb70d6f29f4277d3fd9e60d8dce124aa0c8a | |
parent | e66d519286693a03bf59eaba0a5f29c1c9b15d64 (diff) |
Add a practical example for `@GDScript.linear2db()`
One of its most common applications in games is for volume sliders.
See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index cf76c09294..5e69bfd99b 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -596,7 +596,13 @@ <argument index="0" name="nrg" type="float"> </argument> <description> - Converts from linear energy to decibels (audio). + Converts from linear energy to decibels (audio). This can be used to implement volume sliders that behave as expected (since volume isn't linear). Example: + [codeblock] + # "Slider" refers to a node that inherits Range such as HSlider or VSlider. + # Its range must be configured to go from 0 to 1. + # Change the bus name if you'd like to change the volume of a specific bus only. + AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear2db($Slider.value)) + [/codeblock] </description> </method> <method name="load"> |