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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-04-27 12:19:08 +0200
committerGitHub <noreply@github.com>2022-04-27 12:19:08 +0200
commita68049339721215b4a849e71897139b07a555403 (patch)
treea27453a61da13c28296cd5e01745d90d061ba341
parentd22850234ceb958857d081c6f195bedec232430b (diff)
parentbeb7a9debe0c6b19424c7f9e24e36aef2decd43e (diff)
Merge pull request #60275 from octetdev2/prefer-constant-for-docs
-rw-r--r--doc/classes/TileMap.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 9453bb9e2a..259c800a78 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -330,10 +330,10 @@
[b]Note:[/b] Enabling [code]collision_animatable[/code] may have a small performance impact, only do it if the TileMap is moving and has colliding tiles.
</member>
<member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0">
- Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show collision debug settings.
+ Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show collision debug settings.
</member>
<member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0">
- Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show navigation debug settings.
+ Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
</member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].