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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-10-03 20:20:00 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-10-03 20:20:00 +0300 |
commit | a656dcec011f89697bd6e962f0a5e7edabfb7aa0 (patch) | |
tree | b392a1aecf3050845aa15e9db6a8de29ee600c75 | |
parent | 321251a133920912f2764272626f32c788ab70b9 (diff) |
Fix boolean connection to ports of other types in visual shader
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 320889679d..9174fcd9e3 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -955,7 +955,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { - return MAX(0, p_a - 4) == (MAX(0, p_b - 4)); + return MAX(0, p_a - 5) == (MAX(0, p_b - 5)); } void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { |