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authorRémi Verschelde <rverschelde@gmail.com>2020-07-28 09:12:45 +0200
committerGitHub <noreply@github.com>2020-07-28 09:12:45 +0200
commita5f6c2473429f0a5e93b0d6a7eafa98b85da0fb1 (patch)
tree821b0d6f0744e18cbb3c0e864a6ba1a2afd15f0f
parenta6916d1f179f760f015f385c01729d205af97abe (diff)
parentfa4d9c944637ae37c798806980cd78c806570da7 (diff)
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
-rw-r--r--scene/3d/skeleton_ik_3d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 9023f3c68a..32d7afd5df 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -511,6 +511,11 @@ bool SkeletonIK3D::is_running() {
void SkeletonIK3D::start(bool p_one_time) {
if (p_one_time) {
set_process_internal(false);
+
+ if (target_node_override) {
+ reload_goal();
+ }
+
_solve_chain();
} else {
set_process_internal(true);