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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-08 18:11:11 +0200
committerGitHub <noreply@github.com>2021-10-08 18:11:11 +0200
commita5a52233bc1327d8943c0a2a3866aa314371edec (patch)
treed616c7bd701610fda53c1759f32c21d3d8ccb72d
parent034d43def74c83e1d64db2c5c151f2c9da68810f (diff)
parent63e2aba3fd8a2e2a68876c5eb16cde23ac71f91a (diff)
Merge pull request #53549 from DeeJayLSP/refcounted-fix-description
-rw-r--r--doc/classes/RefCounted.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RefCounted.xml b/doc/classes/RefCounted.xml
index d965d2ea10..de314fbcb7 100644
--- a/doc/classes/RefCounted.xml
+++ b/doc/classes/RefCounted.xml
@@ -5,9 +5,9 @@
</brief_description>
<description>
Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
- Unlike other [Object] types, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free].
+ Unlike other [Object] types, [RefCounted]s keep an internal reference counter so that they are automatically released when no longer in use, and only then. [RefCounted]s therefore do not need to be freed manually with [method Object.free].
In the vast majority of use cases, instantiating and using [RefCounted]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
- [b]Note:[/b] In C#, references will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free references that are no longer in use. This means that unused references will linger on for a while before being removed.
+ [b]Note:[/b] In C#, reference-counted objects will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free reference-counted objects that are no longer in use. This means that unused ones will linger on for a while before being removed.
</description>
<tutorials>
<link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/tutorials/best_practices/node_alternatives.html</link>