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authorRémi Verschelde <rverschelde@gmail.com>2017-09-24 16:02:08 +0200
committerGitHub <noreply@github.com>2017-09-24 16:02:08 +0200
commita4fe784752770324c09d4745adf001756c4e1e93 (patch)
tree949494747f593531bcfd0abfcd55c0912b117f4c
parentebaf2d89e9d3548dec3408ebc943f98a1f4466ad (diff)
parentd0c42da961e87b936ad3f82fd45ac6f577a99e6b (diff)
Merge pull request #11532 from GiantBlargg/master
Discarding now works in shaders
-rw-r--r--servers/visual/shader_language.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index ec3337686f..595decb529 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -267,6 +267,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_CF_BREAK, "break" },
{ TK_CF_CONTINUE, "continue" },
{ TK_CF_RETURN, "return" },
+ { TK_CF_DISCARD, "discard" },
{ TK_UNIFORM, "uniform" },
{ TK_VARYING, "varying" },
{ TK_ARG_IN, "in" },
@@ -3804,6 +3805,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
func_node->return_type = type;
func_node->return_precision = precision;
+ if (p_functions.has(name)) {
+ func_node->can_discard = p_functions[name].can_discard;
+ }
+
func_node->body = alloc_node<BlockNode>();
func_node->body->parent_function = func_node;